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Factions Power Increase

Discussion in 'Suggestions' started by AsianDanteh, Apr 25, 2016.

  1. AsianDanteh

    AsianDanteh
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  2. lizardfreak321

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    If we do this it will not be implemented soon.
     
  3. AsianDanteh

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    Alright but, is the power increase going to happen?
     
  4. AsianDanteh

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  5. lizardfreak321

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  6. KurtTheFruit

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    Good idea, but we'll have to set a player limit for each faction. This is to prevent people from constantly inviting people and claiming most of the land around the wild. Maybe around 15-20 players per faction would be nice. We can also have it set as 20 power per person.

    EDIT: I think we should also make the players lose 2 power per death, this is to balance overclaiming and cannoning. Faction members are supposed to preserve their power to prevent overclaims. This is for players to have more claims for bigger bases, and more walls, which encourages players to learn how to cannon.
     
    #26 KurtTheFruit, Jul 7, 2016
    Last edited: Jul 7, 2016
    X1X_, AsianDanteh and lizardfreak321 like this.
  7. AsianDanteh

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    Again, the economy should be more balanced this time or fair. Considering farms really don't make money, unless it's a sugar cane farm. Which requires lots of grinding.
     
  8. MakerKitty

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    yeah, by the time a farm become op is when they are gigantic, but at that point they are also easy to raid, so I see no reason to be against such tactics.
     
  9. AsianDanteh

    AsianDanteh
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    Yes, to balance it. @bobob
     
  10. AsianDanteh

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    There's a place for pvp, /warp pvp

    With more power, encourages more raiding
     
  11. Michaeldeboss

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    I'm afraid overclaiming might get more used instead of cannoning.
     
  12. KurtTheFruit

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    Note that the power may not be 40, but be either 20 or 30. The power lost when a player dies will also be balanced for the next update of Factions. For example, 40/40 (Power/Max Power), the power loss may be -4. In my opinion, the only purpose of this power increase should be for more claims and bigger bases. So that even if the faction can be overclaimed, it would be claiming a wall or just an empty space. This is to encourage players to learn how to cannon.


    If you see that someone's trying to cannon your base, you'd defend it, that's where pvp comes into play.

    It wouldn't be hide anything. Players will have the ability to claim a huge base, big bases aren't easy to hide. It would also be "war war war", since people would be trying to besiege and destroy other bases.
     
  13. KurtTheFruit

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    That's for "Right Now"... Soon it may change. :D
     
  14. X1X_

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    Very good reference to Romulus and Remus (although I am an atheist); right now, from "insufficient experience and bases", I quite agree with you, but the fact that many people can't get money to build larger bases also accounts for that. Addressing Infurnozz's comment, the current factions isn't OP Factions, so if you're expecting larger bases and people taking more pvp risks, then actually, the other change we need to have is to change to OP Factions, as soon as the newest version comes out.
     
  15. lizardfreak321

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    What were things like in Factions 1.x?
     

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