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Uhc Suggestions

Discussion in 'Suggestions' started by riftblade98, Aug 8, 2015.

  1. riftblade98

    riftblade98 Member

    Local Time:
    3:39 PM
    the stats should be recorded with /stats recording amount of deaths ad kills
    In uhc 2 the border should shrink 200 blocks every 10 minutes after an hour has passed.
    There should be deathmatch in uhc2 after 1 hour 30 minutes andthe dm arena could be bigger because there will be more people in uhc2
    added kits in uhc1:
    enchanter kit: 3 leather 9 sugar cane
    miner kit: iron pick and stone sword
    apple kit: 5 apples
    finally it would be good if a speed uhc server was introduced the with no fall damage ,speed 2 ,haste 2 and deathmatch would start after 20 minutes.
     
  2. WafDan

    WafDan Member Staff Member Retired

    Local Time:
    3:39 PM
    I like these suggestions but not sure about the speed.
     
  3. lizardfreak321

    lizardfreak321 Staff Member Owner Founder

    Local Time:
    6:39 PM
    So how many blocks per second should it shrink? It's per second, not per 10 minutes.
     
  4. lizardfreak321

    lizardfreak321 Staff Member Owner Founder

    Local Time:
    6:39 PM
    I do not see a way to disable it.
    #######################################
    # ////////// CONFIGURATION \\\\\\\\\\ #
    #######################################

    #################
    ## MAP OPTIONS ##
    #################

    # This worlds are going to be deleted on server stop, and created on server start
    # Auto regenerating game world. IMPORTANT: IT MUST BE THE SAME AS LEVEL-NAME IN SERVER PROPERTIES
    map-name: UHC

    # World to teleport players when deathmatch starts
    deathmatchworld: DM

    # World to teleport players before starting game.
    lobbyworld: World


    #############################
    ## Bungee & Server options ##
    #############################

    # Enable / Disable kicking players to a specific server. Also will kick players before stop server.
    kickplayerstosever: true
    # BungeeCord server to send players on kick.
    lobbyserver: hub


    ##################
    ## CHAT OPTIONS ##
    ##################

    # Enable / Disable chat in lobby
    EnableChatInLobby: true

    # Enable / Disable chat per team
    chatperteam: true

    # Enable / Disable commands in game
    disablecommands: true

    chatFormat: '&e%player%&8: &7%message%'
    chatFormatTeam: '&lTeam-Chat &e%player%&8: &7%message%'
    chatFormatDead: '&7Spectating &e%player%&8: &7%message%'


    ###################
    ## LOBBY OPTIONS ##
    ###################

    # Min players to start
    minplayers: 4

    # Time in seconds before starting game.
    # /// DO NOT USE LESS THAN 15
    # /// DO NOT USE MORE THAN 300
    CountDownInSeconds: 120

    # Disable block place or break while the players are in the lobby
    disablebuildinlobby: true


    ##################
    ## GAME OPTIONS ##
    ##################

    # Players per team during game. Totally configurable
    PlayersPerTeam: 1

    # Enable / Disable reconnect
    allowreconnect: true

    # Time in seconds until eliminate player for being disconnect
    timeuntilreconnect: 120

    # Enable / Disable compass tracker.
    GiveCompassTracker: true

    # Compass tracker will be given in this time in seconds after starting game
    GiveCompassTimeInSeconds: 1800

    # Time in seconds before enabling PVP. Set 0 if you don't want to disable PVP.
    DisablePVPTimeInSeconds: 600

    # Enable / Disable hunger before PVP
    NoHungerUntilPVP: true

    # Enable / Disable deathmatch
    ActivateDeathmatch: true

    # Time in seconds before starting Deathmatch
    StartDeathmatchTimeInSeconds: 3600

    # Deathmatch & Game duration, if deathmatch starts and this time end, the server will auto stop.
    DeathmatchDurationTimeInSeconds: 600

    # World radius in deathmatch. Players will be teleported to 0, 0 and this will be their radius until the game ends.
    DeathmatchWorldRadius: 50

    # Enable / Disable allow joining the server during game.
    AllowJoinInGame: true
    # Enable / Disable auto spectating after death.
    SpectateAfterDeath: true


    #######################################
    ## WorldBorder & WorldRadius options ##
    #######################################

    # Game world radius.
    WorldRadius: 500

    # Minimum radius from 0, 0 to spawn players
    WorldMinSpawnRadius: 100

    # Maximum compass tracking radius. The player will be able to track players in this radius
    MaxCompassTrackRadius: 500

    # Enable / Disable reducing world radius during game.
    WorldRadiusReducing: false

    # Time in seconds after starting game to start reducing radius.
    WorldStartReducingTimeInSeconds: 3600

    # How many block to reduce radius per second. It's proportional in nether
    WorldRadiusReduceBlocksPer4Seconds: 2

    # World radius will reduce until this radius.
    WorldRadiusReducedMinRadius: 100

    # Distance between player and border to start warning
    WorldBorderWarningDistance: 30

    # Distance between player and deathmatch border to start warning
    WorldBorderDeathmatchWarningDistance: 10


    ########################
    ## SCOREBOARD OPTIONS ##
    ########################

    # Show / Hide health in tab
    ShowHealthInTab: true

    # Show / Hide full scoreboard
    ShowScoreboard: true

    # Show / Hide team-mates health in scoreboard
    ShowTeammateHealth: true
    # Show / Hide team-mates distance in scoreboard
    ShowTeammateDistance: true


    ######################
    ## CRAFTING OPTIONS ##
    ######################

    # Enable / Disable difficult glistering melon craft. false: Normal craft, true: melon + gold block
    DifficultGlisteringMelonCraft: true

    # Enable / Disable golden apple crafts with mob heads.
    SkullGoldenAppleCraft: true

    # Enable / Disable golden apple crafts with player heads.
    HeadGoldenAppleCraft: true

    # Amount of golden apples on player head craft.
    HeadGoldenAppleAmountOnCraft: 3

    # Ban / Not ban enchanted golden apple
    BanEnchantedGoldenAppleCraft: false


    #####################
    ## REWARD COMMANDS ##
    #####################

    # This commands will be executed when the game ends. %player% will be replaced with the winner/s
    RewardCommandsforWinners:
    - money give %player% 100
     
  5. Dueling_Machine

    Dueling_Machine Member

    Local Time:
    3:39 PM
    I don't think there should be a DM in UHC 2 but the border should shrink until it's 50 by 50
     
  6. Thesuperm123

    Thesuperm123 Member

    Local Time:
    6:39 AM
    1 block per sec
     
  7. riftblade98

    riftblade98 Member

    Local Time:
    3:39 PM
    I think in uhc2 the border should shrink after an hour by 250 blocks every 10 mins so that people can be easily found
     

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