So I know 321 doesn't want to make this server PvP Centered but I still think they should update UHC and HG. On Uhc the apple rates need to be increased, even though there on normal its still pretty hard to get. You should be able to vote for what Scenarios that should be added such as: Cutclean, Bowless, Rodless, Fireless, Horseless, Tripple Ores, Blood Diamonds etc. I think this would definitely add a twist to the game. Also make the map bigger. When me, iCombo, Coco and ADTR_ played UHC the border was 500 x 500 we kept finding each other easily and we had to truce so we could atleast loot. Talking about Borders I personally dont like how it slowly moves closer to 0,0 I think it should shrink like 1000 x 1000 then 500 x 500 then 250 x 250 etc. When I played uhc on Shadow I thought there was gonna be a final heal but it turned out to be regen which only regenerated 2 hearts. I think it should at least be full health in 10mins in the game. I think the kits need to be removed I find them pointless but that might be different for other people. I think that would be it for UHC. For Hunger Games. I believe that there should be a bigger death match arena that has a crafting table and Enchant table. I also think the 1.13 saturation should be fixed. Also steak, flint and steel and poison should get remove from carepackages and add more things like diamonds Speed 2 potions. Also Lapis should get added to the xp bottles carepackage. I understand that you guys are working your butts off for Prison 2 but I hope you consider these suggestions.
I see your points and you're right in that Prison 2 is the focus for now. But those are good suggestions. I kinda have been wanting to get a good UHC game going again. Lots of fun memories.
We did not custom code the UHC plugin. Therefore, we do not have the ability at the moment to offer such a customizable UHC experience. In the future we can look into this. We can increase the size of the world. For HG, we can add a new deathmatch arena. We just need it built. You can post the plot ID on creative to this thread for me to set it up.
Yea I understand that but I am sure your able to Increase apple rates because it has nothing to do with plugins does it? Anyways here's a Deathmatch arena I built. This is my first time building something like this I hope its good. Plot ID: -54;7.
I added @l0__0I's in Carnival. It doesn't match the theme for any arena, though. @NotHabibii, your arena looks better. However, it does not look to me like it has enough spawn points.
Hey made another deathmatch check it out! same plot id but its underground, one of the corners should have a hole that leads to it. I think i left a gap for someone to walk in and i am hoping it might get added to multi. I had full brightness on so light in it might be dark as its underground.
UHC has not been addressed, so I will leave this thread open. Thank you for the feedback for HG. I have ensured that all deathmatch areas have a crafting table and an enchantment table. Some of the old arenas were kept if they fit the arena's theme well. I just made sure that they met the requirements, and added the appropriate tables if they didn't. For the popular multibiome map, I used the arena you two worked on on NotHabibii's plot. Let me know when you're online so I can take a picture of you two with it for a credit post. For the multibiome2 map, I updated that to comb00's older one, and I just left it to be that arena. For the carnival map, I updated it to be NotHabibii's sand one.
So for UHC I think Apple rates should be increased for all trees and ore rates should be increased Scenarios should be added like i said in my post. And also the map should be bigger. If ore rates arent increased maybe increase cave rates
What did you like about it? I think a new plugin was added to add some kits in, but I'm not entirely sure. I know that some of the main differences is that you cannot team with others, and it was cutclean.
Apple rates and Caving back then was much easier even though the border was only like 2.5k. 5k borders and having a 1 hour meetup would be nice. I remember the kits back then consisted of kit food, kit tools, kit with canes (I believe). Plus the fact that cows and other animals could be found instantly back then was nice, but now you could hardly find any from what I've experience.
I do agree that for some reason the apple rates have changed, even though they are set to normal rates. I do agree that finding cows and other animals are harder to find for some reason, but in turn it makes the game more interesting as not everyone will be enchanted.