I keep on loosing amazing gear, weapons and super golden apples because of hackers. The hackers get banned after, but that doesnt change the fact that i had lost good stuff. This is an example, someone in factions told me to 1v1 them. I go to 1v1 them, and they kill me. This happens every day! Its not the servers fault, its the hackers fault for hacking so dont blame this on anyone who didnt hack. Could you do something to maybe fix this problem? Maybe you could get a plugin to ban players who have hacked clients. I know a server which has this plugin and i think it works pretty good. If you think of any other idea, please feel free to comment it down.
Good idea but not as easily done as said. We have tried anti-cheats in the past and they have not always received positive reviews. In fact, they were more complaints about the anti-cheat itself being too sensitive as well as other things. Again good idea but it will probably take quite a while before we find a good one. For now /report and the forums will just have to be one of your best friends.
But then again, we could locate hackers much easier if the anti cheat only alerted staff if it detects. And then, the staff can go check on that person to see if they're hacking.
When hackers kill someone the first time, they know they wont expect it meaning no staff would have noticed or nobody was recording. When everybody gets ready and waits for the hacker to hack, the hacker doesnt hack. Ive seen these kinds of hacker many times, one even private messaged me not to report it when i had a video proof (i was gonna make a report, but someone already made one). Well like @X1X said, the cheat could notificate the staff.
Speaking about these "Annoying Hackers", one just raided my base. Well atleast the hacker got banned straight away after.
Any anticheat that detects killaura does more than just detect it, it also gets in the way of the players when they are PVPing. They are also pretty ineffective. I tested them out with a popular client and it barely stopped it.
Yea, for example if you get let's say a 10 hit combo for example, the anti-cheat will detect it and will "think" that the player that got a legit combo is hacking and anti-cheat will ban that player for no reason.
Well you do have to consider what the staff wants. The staff isn't just strictly staff. They want to play like normal members too (I think). Anyway this would be really complex because 1: Staff has to be on 2: Staff has to be active 3: Staff is alerted 4: Teleporting 5: Spectator Mode 6: Decision That is a lot of conditions and by the time all that is done, most likely you're dead.
Not all staffs can teleport, get alerted and/or go in spectator mode, which make it a little harder and slower to get proof and so, but otherwise very accurate.
I'm complaining about this because instead of getting scammed or betrayed in factions, you can also get killed by a hacker. You never know who is a hacker and who is not. Also when people are pvping, a hacker might just enter in and ruin it.